Design Matters Episode 1 - God of War
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Steve Martinez and Trevor Page are employees of Blizzard Entertainment and the thoughts and opinions expressed are entirely their own. Join Steve and Trev as they do a deep dive into the various systems and design decisions in Sony's "God of War." from a perspective of industry veterans. What worked? What didn't? How did these systems translate to the player? Find out the answers to these questions and more as you learn a bit about the decisions that go into game design.